﻿    using GameCreator.Characters;
using GameCreator.Core;
using GameCreator.Core.Hooks;
using Gp.Input;
    using Gp.Scripts.Core;
    using UnityEngine;

namespace Gp.Scripts.Character {
    // public class PlayerSpriteCharacter : PlayerBaseCharacter {
    //     // PROPERTIES: ----------------------------------------------------------------------------
    //     // INITIALIZERS: --------------------------------------------------------------------------
    //     private void Reset() {
    //         // 角色永远面向摄像机
    //         characterLocomotion.faceDirection = CharacterLocomotion.FACE_DIRECTION.CameraDirection;
    //     }
    //
    //
    //     // UPDATE: --------------------------------------------------------------------------------
    //     protected override void Update() {
    //         if (!Application.isPlaying) return;
    //
    //         // 角色永远面向摄像机
    //         characterLocomotion.faceDirection = CharacterLocomotion.FACE_DIRECTION.CameraDirection;
    //
    //         if (!IsControllable()) {
    //             direction = Vector3.zero;
    //         }
    //
    //
    //         CharacterUpdate();
    //     }
    // }
}